It’s been three years. How would you do another Warcraft movie? What plot would make it worth doing another to begin with?
On June 10, 2016, the Warcraft movie premiered.
There were a lot of excellent quests in the old days of World of Warcraft.
Every couple of months, I clean out my bank.
Blizzard, as we all know, is not averse to doing game remakes or remasters.
What would Seasonal play look like in World of Warcraft? Why would (or wouldn’t) it be perfect for WoW?
I think about this fairly constantly, and I'm pretty sure the answer is no, but I do like to hear from other people -- if Blizzard brought aspects of Diablo 3's Seasons into World of Warcraft, would that work?
Well, we've heard the rumors and we've had time to process it: We've lost Ares, a potential StarCraft FPS game along the lines of the Battlefield series.
I'm not saying there will be a new class, because I'd sooner expect a Diablo 4 announcement than a Diablo 3 expansion announcement.
After Season 16's Season of Grandeur buff and Season 17's Season of Nightmares , I think it's fair to say that Blizzard has hit on an interesting formula for future Seasonal play in Diablo 3. While some players have complained about Season 17's Legacy of Nightmare bonus being a bit hard to make work -- at least until you have enough Ancient Legendary pieces, anyway -- there's no denying that there's a certain amount of fun to be had in the concept of a special power that the Season bestows on all Seasonal characters.
My guild is working on Opulence, and it took us a few runs to get people trained to do the wings.
Over the weekend, my guild did "Call to Arms: Drustvar." We're not a PVP-centric guild, but we have people who enjoy doing this so we try to put a couple events every month on the calendar.