Dungeons and Dragons has your attention.
Last weekend, we went back to our long running D&D campaign and almost immediately found ourselves role playing a bunch, as our Dwarf Cleric Mediel and her undead Warlock cousin Malachi talked it out about how stodgy and confining Dwarven culture is, and our Tiefling Rogue Mischief found out she has three moms -- sort of -- and our Gnome Wizard Wilyur Rustspark has come to a resolution on his evil doppleganger, and our Elf Fighter Zellan really hates pirates.
Tasha's Cauldron of Everything arrived this week and like the title promises it brings a whole new book of "everything" to the D&D player.
One of the ways Tasha's Cauldron of Everything changes up character creation in Dungeons and Dragons is by providing more options -- ways to create that origin you really want for your character, with custom ability score modifiers, background details, and even skills and subclasses.
One of the best parts of the brand new Tasha's Cauldron of Everything that's just come out for the 5th Edition of Dungeons and Dragons are the subclasses it offers.
This Saturday, November 14, at 2:30 P.M.
I recently had an interesting experience that led me to a discovery I'm pretty happy with.
One of the things I love about playtest content in Dungeons and Dragons is when it gets weird.
So you've decided to take the plunge and add some horror to your next Dungeons & Dragons session since Halloween is coming up, but you've grown tired of the same ol' sexy Dracula or Cthulhu-style horror.
I don't know about you but for me, when I'm having a hard time figuring out a proper spooky adventure for an October D&D game, I like to have the entire party kidnapped by the Cleric's undead pirate cousin and, after fighting their way out of the hold of his terrifying demon haunted ship, make a bargain with Orcus, Demon Prince of Undeath, to dispose of two wicked artifacts that the evil doppleganger of their Wizard has been looking for.