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D&D

Tavern Watch Podcast: From cozy robots to wizard colleges

On this episode of the Tavern Watch Podcast, we're talking about the return to Strixhaven (where their undergraduates can now prepare spells like D&D Wizards), some of our upcoming favorite crowdfunding projects -- among them the multiplayer expansion to Ion Heart, Austin Walker's debut game Realis, and the genre-straddling Cypher System megadungeon Jewel in the Sky -- and also how when you leave fans alone with high-quality free products they'll do things like convert the core rules of Ars Magica into the easy to read and use Markdown format.

Tavern Watch Podcast: D&D 2024 is dead, long live D&D 5.5e

On this episode of the Tavern Watch Podcast, the team gets a win -- a win in naming things, it turns out, as Wizards of the Coast (in addition to finally announcing some products for 2026) also has started referring to the 2024 revision of D&D as "D&D 5.5e." Considering it ended up being more a balance update than the massive revolution in tabletop gaming that we were originally sold, we're all of the opinion this is for the better (and is easier to say, to boot).

Tavern Watch Podcast: Taking turns in the (tabletop) dungeon

Keeping things tense and exciting in tabletop games without just resorting to throwing the players into a fight is a central part of our discussion today on Tavern Watch -- we're talking torches burning down in Shadowdark or Crows, using the spotlight like a TV show director to keep things tense in Monster of the Week, or the Chaos mechanic in Triangle Agency that makes every roll a balancing act.

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