Join us this Saturday, January 22, as the new Blizzard Watch D&D campaign starts worldbuilding in its Session Zero
If you missed the weird adventures of our original D&D campaign, you're in luck because we're kicking off a new game with a session zero this weekend, on Saturday, January 22 at 2:30 PM Central on the Blizzard Watch Twitch channel.
Back in the late 1990s/early 2000s, Blizzard had several TTRPG products out -- from licensed Diablo properties from Wizards of the Coast themselves to the Warcraft/ World of Warcraft Roleplaying Game.
Sure, Mordenkainen's Monsters of the Multiverse is a monster book -- it's right there in the title -- but it also serves as an one-stop collection and update for a host of playable races from previous Dungeons and Dragons sources, and it does a lot more than simply republish them.
When you're starting a homebrew D&D campaign — building your own adventure in your own world — it's okay to not have everything planned out in advance.
So you want to play Dungeons and Dragons -- or any tabletop RPG, really -- but you, like me, are broke and can't afford all those books, and a ton of dice, and minis, and maps, and even more dice.
The first time I realized I could just give players a level whenever I felt it was appropriate for the story, I almost fell over.
It's a Beholder, isn't it?
When you're planning to write your own unique Dungeons & Dragons campaign rather than a pre-made, fully-realized campaign -- also referred to as homebrew -- it can be incredibly fun to go hog wild on the worldbuilding.
We've talked about house rules before, and they are a big part of a DM's journey through learning how to run D&D games.
I am an ardent believer that not only is it fun to play a wide variety of TTRPGs, it can also improve your skill as a player or game master in every system you play.