D&D
All of the adventures in the upcoming Quests from the Infinite Staircase D&D anthology — plus a preview of the Lost Caverns of Tsojcanth adventure
The upcoming D&D adventure anthology Quests from the Infinite Staircase does something I absolutely love: it adapts old school Dungeons and Dragons adventures into the current edition of the game, letting players experience these classics for themselves.
Tavern Watch Plays Pathfinder 01: How to fight off angry goblins in 7 easy steps
The Tavern Watch crew is back with a Pathfinder 2e game based on the classic Rise of the Runelords adventure!
Tavern Watch Plays Daggerheart 01: Our one-shot adventure extravaganza
We ran an entire adventure, from beginning to end, in one session using the v1.2 open beta playtest rules for Daggerheart, the new TTRPG developed by Darrington Press and the team at Critical Role.
Tavern Watch Plays Daggerheart 00: Let the TTRPG character creation chaos begin!
The Tavern Watch crew are back with another TTRPG podcasting adventure!
One of D&D’s most iconic villains is returning in 2024 with Vecna: Eve of Ruin. But just who is Vecna?
If you watched the last D&D Direct all the way to the very end, you would have seen a tantalizing hint in amongst the upcoming books for 2023 and 2024 -- Jeremy Crawford and Chris Perkins couldn't help but mention the return of Vecna, one of the D&D franchise's most iconic villains.
All of the books coming to D&D in 2024 (and beyond)
Dungeons & Dragons turns 50 this year, and when not laying off employees, Wizards of the Coast likes to celebrate by releasing new books, including a new version of D&D that eschews the concept of editions (while it is itself a revision of the 5th Edition).
How to run a TTRPG in a system you don’t know well
I love playing tabletop role-playing games like D&D or Pathfinder 2e.
Tavern Watch Plays Runelords 00: Our Pathfinder 2e adventure (almost) begins!
The Tavern Watch crew are back with another TTRPG podcasting adventure.
Why do (or don’t) you play tabletop RPGs?
One of the reasons I can't quit tabletop role-playing games, even with all the video games I play, is because I can't get past the human factor that occurs in said tabletop games.
What mechanic or gameplay element makes a game less attractive to you?
I have played a mountain of video games, especially role playing games like the Baldur's Gate series -- the old-school, isometric style of gameplay where the map is static and combat is turn based.