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Mythic dungeons and alternative progression

One of the most interesting tidbits of the Patch 6.2 PTR notes was the one about Mythic dungeons. To replicate what it said, "Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy tackling difficult content in smaller groups and is designed to provide an alternate progression path."

Arcane Sanctum: A first look at patch 6.2 Mages

In this week’s Arcane Sanctum, we interrupt our look at Blackrock Foundry for an important announcement. Patch 6.2 is on the PTR and that means we have our first look at what the future holds for mages! First, let’s get this out of the way and just pull off the band-aid: these patch notes contain the sad news that Amplify Magic is going away. Some of you may find this sadder news than others. When I first read the patch notes, my immediate reaction was dismay. I’ve always enjoyed bringing utility to my raid. I liked having a cooldown I could use for the benefit of all. Unfortunately, it seems that Amplify Magic was just a little too beneficial.

BlizzCaps: A motley crew

"I'm not much of a pet battler so I don't have a wide variety of pets at level 25," writes submitter Gimmlette of Spectacular Death on Llane (US-A). "But I do check to see what battle pets are waiting for me, hoping they can rofflestomp the few I have available."

Patch 6.2: Timewalking makes older dungeons relevant

One of the constant discussions I've seen in my time covering World of Warcraft is that the game has a host of older content that is still fun and interesting and visually well designed, and all of that legacy content is sadly irrelevant as soon as the next expansion comes along. Well, one of the features of patch 6.2 that aims to change that is Timewalking. And Timewalking seems set to make us actually want to run older content again.

Blood Pact: Patch 6.2 Warlock first thoughts

At first it looked like all I had to write about for the patch 6.2 warlock changes was that Demonology was nerfed pretty hard, but then I found some things like next tier's set bonuses and new demon models. So let's get to it. Mind you, the caveat about the PTR changing is always there, moreso now when we're at the beginning of the PTR.

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