A question at the WoW Q&A panel made the case for why loosening the faction restrictions of World of Warcraft would be nice (i.e.
Anduin Wrynn has not actually taken an action since Lordaeron.
We had some datamined content yesterday for patch 8.2.5, and the most surprising part was a conclusion to the War Campaign.
Okay, so when you set out to write a post that looks at the Horde and Alliance conflict in Battle for Azeroth, you have to look at certain things straight on and can't dissemble or try and evade those things.
If you're interested in WoW Classic you may be wondering what the game was about in those days.
Update: This was originally published just for our supporters on Patreon, but now it's available for everyone.
When we think of World of Warcraft, one of the main elements of the game that has helped to definite it is that it is, in great part, the story of two factions.
As of right now, I see two contradictory paths that patch 8.3 could take.
It's been a defining characteristic of the game since it launched in 2004, and it's the driving conflict that provides the narrative engine for Battle for Azeroth, the game's latest expansion.
I have a lot of opinions about the limitations of the current view of the Alliance, and a lot of them are drawn from Star Trek.