Okay, look, I'm excited about Diablo 4 and I'm not ashamed of that.
After a nearly 20-year-long hiatus, the Druid is back in the hands of players for Diablo 4 and was one of three classes in the floor demo at this year's BlizzCon.
Lead Systems Designer David Kim came back with the promised post on Diablo 4's itemization, and it does not disappoint.
Reading this interview with Diablo 4's Game Director Luis Barriga and John Mueller the game's Art Director, I keep thinking about what it all means -- where we're going and what it means for the future of Diablo 4 and the Diablo franchise as a whole.
Diablo 4's Sorceress class draws inspiration straight from Diablo 2.
If you played Diablo 2, you may remember Andariel.
Sometimes you sit back and wonder how anything we love ever survives to be loved by us.
Blizzard games are often distinct from one another -- you're not going to confuse Hearthstone with StarCraft, for example -- but they are not conceived and executed in vacuum, and there is influence between each.
Keep in mind that Diablo 4 is not only not out yet, it's not even remotely out yet -- at present it's a 10 minute or so demo available only at BlizzCon.
One title conspicuously absent from this year's opening ceremonies, and indeed from the entire BlizzCon schedule, was Diablo Immortal. Announced as the key new product at BlizzCon 2018, the mobile title attracted a broadly negative reaction from a community that had been first told to get hype but then promptly to rein it in.