Dungeon Master
You don’t have to kill everything — how to reward players differently in D&D
The first time I realized I could just give players a level whenever I felt it was appropriate for the story, I almost fell over.
Tricks for using prepared modules in your Dungeons and Dragons campaign
You've been DMing for a while now, let's suppose.
How to add a new player to your established D&D game
Let's set the stage.
Learning when to say no, and when to say yes, when DMing a tabletop RPG
One of the biggest pitfalls for novice game masters of any tabletop RPG is knowing how and when to say no to players.
How to improvise while DMing Dungeons and Dragons
Here's a little secret -- I don't do a lot of formal planning for running my D&D games.
Why you should run a homebrew D&D campaign, and some tips on how to build your own unique world
There are a lot of excellent Dungeons & Dragons setting books out there that will give you all the details you need to run a game in their setting, and those settings (also known as campaign settings, world settings, campaign worlds and/or simply campaigns) are often excellent.
How to run an evil campaign in D&D (without having your players resort to murder)
Sooner or later, someone always suggests this one.
How to get your party back on track as a DM
Every Dungeons and Dragons Dungeon Master has been there.