Spelljammer: Adventures in Space is a must-buy D&D set because you need magic space boats in your campaign
Spelljammer: Adventures in Space is a massive set of three different supplemental materials for Dungeons and Dragons DMs to explore, and this article will give you some concrete examples of how to use it in your own campaign -- beyond the naturally effusive praise afforded to magic space boats, of course. Spelljammer comes with three books, the adventure Light of Xaryxis -- which, as an adventure, is basically designed for you to use it in a game -- the monster book Boo's Astral Menagerie which by virtue of being a book full of monsters is even easier to use in a campaign, and finally the Astral Adventurer's Guide.
How DMs can handle unpredictable players and unexpected events in their D&D game
I haven't been running as many TTRPG games lately as I'm used to, so when I got to run our latest D&D Spectacular, I very deliberately went into it throwing everything I possibly could at the players.
How to run pre-made D&D 5e Adventures as a new DM
Some DMs will tell you that as a new Dungeon Master you should be aiming to craft your own world and personally design each and every adventure your party embarks on.
How to switch between DMing and playing in D&D
Some people are what's called eternal DMs -- they got into Dungeons and Dragons or other TTRPGs and started running games at some point, and it became almost all they ever do.
You don’t have to kill everything — how to reward players differently in D&D
The first time I realized I could just give players a level whenever I felt it was appropriate for the story, I almost fell over.
Learning when to say no, and when to say yes, when DMing a tabletop RPG
One of the biggest pitfalls for novice game masters of any tabletop RPG is knowing how and when to say no to players.
How to improvise while DMing Dungeons and Dragons
Here's a little secret -- I don't do a lot of formal planning for running my D&D games.
Tips for starting your first TTRPG campaign
I remember when I decided to start my first Dungeons and Dragons game as a DM, and found about a month into it that I'd accidentally created my own campaign world.
How to get started as a DM in D&D
If there's one thing that every Dungeons and Dragons game needs, it's a Dungeon Master.
It’s okay not to have the rules memorized when playing a TTRPG
I've been playing and Game Mastering various tabletop RPGs for a long time -- from old school Dungeons and Dragons and Pathfinder, to Wraith the Oblivion, Exalted, and Talislanta. I've run GURPS, Champions, Silver Age Sentinels, Unknown Armies, Conspiracy X, Call of Cthulhu, Earthdawn, Heavy Gear... it's a lot of games.