The Druid changes coming in World of Warcraft Shadowlands are a solid starting point for making them into the hybrid masters that they used to be.
I have certain hopes for WoW Classic and one of them is that the community will understand the difference between optimal and viable, and will allow Feral Druids -- yes, Feral, there are no Guardian Druids in WoW Classic -- and Protection Paladins to tank and main tank for groups.
We've seen the Kul Tiran Guardian form, now we're getting a look at the Feral form, thanks to the folks at Wowhead.
We've already gotten a look at the Zandalari Druid travel forms, their caster form and their tanking form.
The patch 7.3 PTR has received a big patch today.
Planet Argus isn't the only big thing coming to WoW in patch 7.3.
In our last installment, we breached the gates of Hellfire Citadel (thankfully, they lent our cannons some ammo because we forgot ours), took down a Gundam reject, and made a quick side trip to defeat Kromog's hipster brother. This week, we slide through the Halls of Blood, intent on keeping it in our friends bodies', or spilling it from our enemies. Onward!
We take a look at what's in store for Druids of all specs in patch 6.2.
Welcome back to another Blackrock Foundry edition of Shifting Perspectives! Today, we’re going to the third and final wing of the raid instance, The Iron Assembly. (If you need to catch up, Part 1 covered the Slagworks, and Part 2 covered the Black Forge.)