Gear
You are not the world – Game design and player experience
"I can easily do X without more than a few hours a week time investment." Any time someone uses a personal example and applies it to an entire game mechanism, they are taking personal experience and applying it universally.
Lightsworn: Paladin tank trinkets, including Nighthold
Hey, Blizzard Watch, it's Hammer time!
Breakfast Topic: How to beat stat inflation
One of the things about games like World of Warcraft is that character progression is very much tied to gear, and gear is tied to the use of your time in the game.
J!NX Overwatch merchandise now on Amazon
As if the heaps of new Overwatch merchandise on Blizzard's gear store wasn't enough, J!NX's Overwatch line of apparel has appeared on Amazon.
9 important Diablo 3 gear stats
Class build guides will take care of very specific stats to acquire on gear, but I feel it's important as a Diablo 3 player to understand why we pick the stats we do. Players should be able to experiment with different builds by generally knowing how to support those builds with their gear without needing a precise gearing manual or spreadsheet at hand.
Patch 6.2: Better personal loot and more varied secondary stats
Do you prefer Personal Loot to the Group Loot mechanics when you're knee-deep in a dungeon or raid? Patch 6.2 is bringing some improvements.
Has RNG outlived its usefulness?
RNG is short for random number generator, and its the randomness when you do something like roll for loot, or even the randomness that determines whether a certain piece of loot even drops - whether loot is set to personal, or you're using master looter, there's always some randomness because a boss doesn't drop everything it could drop when you kill it.