We've already talked about how the story of Diablo 3 opened.
I've had people ask me for a round up of the plot of Diablo 3 for a while.
The demons of the Burning Hells have the Greater and Lesser Evils, but those seven dark eminences agreed on almost nothing, and as a result, the Hells have almost never been united to a singular purpose.
However much we may look to Inarius as the reason that Sanctuary exists, without Lilith there would be no Sanctuary and no Nephalem.
Wisdom does not mean infallibility.
The lore of the Diablo franchise has gotten deeper and more involved with every new game, expanding from the small town of Tristram and the catacombs beneath the cathedral there to a globe-spanning adventure that led to Hell itself and finally in Diablo 3 we went to the Heavens and Pandemonium in turn. We've seen nightmarish monsters, Baal's army overwhelm the Barbarians and the destruction of the Worldstone, the siege of the Crystal Arch and the Nephalem stand triumphant against a former Archangel with the power of all seven Evils in its grasp.
Last week we talked about Imperius, the Archangel of Valor and de factor head of the Angiris Council.
It's not a demon, it's not an angel, it's definitely not a Nephalem. What is Trag'Oul, and how did it come into existence?
Lore -- the stories behind the games we play -- is why I play games at all.
Necromancers in Diablo are members of a sect named the Priests of Rathma.