I have certain hopes for WoW Classic and one of them is that the community will understand the difference between optimal and viable, and will allow Feral Druids -- yes, Feral, there are no Guardian Druids in WoW Classic -- and Protection Paladins to tank and main tank for groups.
If you're serious about playing WoW Classic as a Warrior, you're probably looking at those talents and wondering what to do -- especially if you didn't play in Vanilla and have no idea what all those talents are.
The Battle for Azeroth alpha has been around for a little under a week, but that hasn't stopped me from taking the expansion's approach to Warriors for a spin.
The new class mounts tend to work in a certain way: You finish the long campaign to open the Tomb of Sargeras, you are challenged to complete some sort of event, and when you're done you attain a mount.
I should first point out that I'm using the MMO-Champion's and Wowhead's 7.2.5 patch notes because Blizzard hasn't put out their own yet, plus I logged onto the PTR myself and tooled around on a Horde Arms Warrior.
Tank balance has come to the fore in the Nighthold raid.
It's been a few days since patch 7.1.5 went live.
As of the writing of this post, we don't know anything about 7.1.5 and Warriors.
Okay, now I've raided Emerald Nightmare and killed enough bosses (plus seen bosses I haven't killed yet) as both a tank and as DPS.
By now we've all seen that Blizzard is going to nerf tank damage across the board.