Rules
Blizzard tells us which dungeons and raids won’t be available for cross faction play on patch 9.2.5 release
If you're like me, you have a lot of friends on the other side of the faction divide, and so you may have been waiting patiently...
If you had a time machine, what would you change about World of Warcraft in 2004?
2004 almost feels like another life, a lifetime ago.
How to make magic more magical in your TTRPG campaign
Rules are almost a necessity for games, but especially for role playing games, where you're essentially playing make believe but you want to avoid the I shot you!
It’s okay not to have the rules memorized when playing a TTRPG
I've been playing and Game Mastering various tabletop RPGs for a long time -- from old school Dungeons and Dragons and Pathfinder, to Wraith the Oblivion, Exalted, and Talislanta. I've run GURPS, Champions, Silver Age Sentinels, Unknown Armies, Conspiracy X, Call of Cthulhu, Earthdawn, Heavy Gear... it's a lot of games.
What is Sage Advice and why it belongs in every D&D player’s toolkit
Nothing kills fun in a tabletop RPG faster than a rules argument.
How to decide what content to use in your D&D game
We've talked a bit about how to run a D&D game, and we'll likely talk about it again, but since we've featured several Unearthed Arcana supplements and talked about books like the Explorer's Guide to Wildemount, it feels to me like time to discuss a somewhat sensitive topic that every D&D group eventually confronts.