Forsaken are not going to knit a sweater and a tea cozy for the living any time soon.
In case you missed it, World of Warcraft's Lead Narrative Designer Steve Danuser did an interview with Taliesin and Evitel, which the folks at Wowhead liveblogged.
Lead Narrative Designer Steve Danuser addresses concerns with Battle for Azeroth’s story and how the team is learning from them for Shadowlands
There is very little I enjoy more than an in-depth study of World of Warcraft and its narrative. Battle for Azeroth has been a fascinating case study in how a game's story can simultaneously impress and upset me -- it's entirely possible I just wasn't emotionally ready for the sheer devastation we've seen as the Fourth War unfolded, and watching as we go into Shadowlands without a resolution to the traumatic events of that conflict has at times felt disconcerting.
Great voice acting can mean the difference between a line of dialogue falling flat, or being one of the most memorable parts of an expansion.
Steve Danuser and Terran Gregory sat down to talk about narrative design and player choice in the latest WoW dev stream.
Okay, so Blizzard isn't entirely absent from E3 this year.
Andrea Toyias was the host of the panel, and as Sr.
EverQuest veteran Steve 'Moorgard' Danuser is will soon be joining Blizzard's World of Warcraft team as a senior designer.