Let’s talk Blizzard games.
By now we've all seen that Blizzard is going to nerf tank damage across the board.
During last week's Legion Q&A, Ion "Watcher" Hazzikostas mentioned a number of balance hotfixes would be coming down the pipe this week, but most of those balance changes have been put on hold.
I'm writing this column purely from a Warrior standpoint, and purely as someone who has tanked on a Warrior and Death Knight.
If you're paying attention to the Legion alpha, you probably already know that there have been some changes to how Active Mitigation tanking works.
When we first got the news about Legion, I wrote this post and I said in it that Demon Hunters weren't taking our jobs.
Tanking in a massively multiplayer game like World of Warcraft is when certain classes (Monks, Death Knights, Warriors, Paladins and Druids, in the case of WoW) choose a specialization and perform a role that is intended to keep the monsters in a dungeon or raid focused on said tank, and not instead on the healers or damage dealers in the group. You may already have known that, but it can be useful to establish basics right up front.
News broke recently of a brewmaster monk player named Big reaching a record 198 waves in the tank version of the Proving Grounds.