It feels like Shadowlands has really lost the thread on the idea of all tanks being roughly equivalent.
One of most interesting new features added to World of Warcraft in Shadowlands is Torghast, an ever-changing, scalable instance.
One of the most persistent complaints among people running Mythic+ dungeons in World of Warcraft is how hard it is to find a tank.
We've gotten a few new classes in World of Warcraft over the years -- Death Knights, Monks, and Demon Hunters -- as main features of Wrath, Mists, and Legion, respectively.
I have certain hopes for WoW Classic and one of them is that the community will understand the difference between optimal and viable, and will allow Feral Druids -- yes, Feral, there are no Guardian Druids in WoW Classic -- and Protection Paladins to tank and main tank for groups.
The latest patch to the Overwatch PTR servers makes a change that will affect most heroes in the game, especially the D.Va and general Tank players.
If you've ever played World of Warcraft -- or indeed any MMO as a DPS player -- you can often feel like the tank and the healer are involved in a conspiracy to tell you how much you're the reason for everything bad that has ever happened to a group.
It's no secret that I love Assassin's Creed Odyssey, and lately, while doing the ship combat in that game, I’ve started thinking about World of Warcraft and how we never really saw all that much vehicle combat outside of a few bosses.
We currently have six classes capable of tanking -- Warriors, Paladins, Druids, Death Knights, Monks, and Demon Hunters all have a tank spec.
I have been pretty up front since the Battle for Azeroth alpha/beta tests that I didn't like the way tank design was going.