I am still kind of amazed we never got playable Vrykul.
Every time a new World of Warcraft expansion comes out, I think about what I want.
Know Your Lore: What information has been lost to the thousands of unrecorded years in Azeroth’s history?
One of the things that we don't really talk about enough when we talk about World of Warcraft and its lore is that there are vast swathes of history we know nothing about. Legion actually went and added a ton of lore with the Artifacts, and a result of all that lore being added is that we're much more aware of just how much we aren't aware of -- that sounds paradoxical, but it isn't.
One of the benefits of Legion and its Artifact system was that it brought a lot of older lore about Azeroth and its universe to life in new ways.
When looking at likely prospects for new playable races next expansion, it’s impossible to ignore the Vrykul.
Alongside his "brother" Odyn, Tyr struck down Ragnaros and led the charge in battle after battle against the spawn of the Old Gods. Tyr helped chain those colossal monstrosities deep within the world and served as Azeroth was shaped to shepherd her world-soul to maturity.
I love Artifacts because they allow for the telling of story in a whole new and unique way in World of Warcraft, lore that you only get to see if you play the class that gets the Artifact...
The Titan-Forged left a huge impact on the history of Azeroth.
I'd love to thoroughly cover the lore for every Artifact in the game, but it'll be a long time before I can actually get them all maxed, if ever, so I'm starting with one of my favorites: the Arms Warrior Artifact Strom'kar the Warbreaker.
One of the most interesting-sounding dungeons revealed back during Gamescom was the Helheim dungeon, Maw of Souls.