I have a laundry list of changes I'd like to see made to Diablo 4, varying from game mechanics to lore and story additions.
We're happy to see that the ability to transfer legendary powers to new items has made it into Diablo Immortal courtesy of a Westmarch merchant named Zamina.
During today's BlizzConline panel on Diablo Immortal's progress, the dev team revealed an intriguing piece of content that gives us a better glimpse into exactly what they want this game to be.
The world of Sanctuary was born out of the desire for renegade demons and angels to find a place where they could be safe from the Eternal Conflict between Heaven and Hell.
Last week we covered Diablo's origin, his part in the Eternal Conflict, how he helped mastermind the Dark Exile, and finally ended up trapped under what would become Tristram Cathedral.