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WoWMar 17, 2020 11:13 am CT

Everything you need to know about Azerite Essences going account-wide today

We have the full details about how account-wide Azerite Essences system will work for mains, alts, and everyone in between in World of Warcraft, which is great, because they’re live now. Good news for anyone who wanted some of their mains essences on other characters but didn’t want to take the weeks (and weeks) that it might require to earn some of them!

Starting this week you will earn the new currency Echoes of Ny’alotha from completing any of patch 8.3’s content — raids, Horrific Visions, assaults, Emissaries, PVP, dungeons. You’ll be able to take those Echoes and buy any eligible rank 3 Essences on any of your characters.

Originally Posted by Kaivax (Official Post)

If a Rank 3 Essence has been earned by another character on your account, MOTHER will offer that Rank 3 Essence for 500 Echoes of Ny’alotha. Any player who is eligible to purchase at least one Essence from MOTHER will now receive Echoes of Ny’alotha from a wide range of activities in current content. These are the values we’re planning per activity:

  • Black Empire Assault – 125 Echoes of Ny’alotha
  • Aqir/Amathet/Mantid/Mogu Assault – 75 Echoes of Ny’alotha
  • Horrific Visions – 50 Echoes of Ny’alotha, plus 25 per additional objective completed (i.e. 150 Echoes for a full clear)
  • Emissary Quest – 50 Echoes of Ny’alotha
  • Heroic Darkshore Warfront – 75 Echoes of Ny’alotha
  • Normal/Heroic/Mythic Ny’alotha raid bosses – 15-25 Echoes of Ny’alotha each, once per week per boss
  • Ny’alotha Raid Finder wings – 25 Echoes of Ny’alotha
  • Random Battleground wins – 15-25 Echoes of Ny’alotha
  • Rated Arena wins – 10-25 Echoes of Ny’alotha baseline, scaling up with PvP rank
  • Rated Battleground wins – 35 Echoes of Ny’alotha baseline, scaling up with PvP rank
  • Weekly PvP Cache – 175 to 300 Echoes of Ny’alotha, based on PvP rank
  • Mythic Keystone dungeon end-of-run chest – 3 Echoes of Ny’alotha per Keystone Level (i.e. 30 Echoes of Ny’alotha for a Mythic 10)
  • Weekly Mythic Keystone Cache – 20 Echoes of Ny’alotha per highest Keystone Level

The Warcraft Devs Twitter account had some helpful hints: first, make sure to log on your main first after maintenance to ‘prime’ the system, and secondly, you won’t be able to earn the Echoes of Ny’alotha currency on your main until you have at least one level 3 Essence on an alt.

I’m really happy with these values. My characters that are just doing the N’Zoth assaults and their Emissary dailies will be able to earn at least one new essence a week, and anything extra they do like Visions and Dungeons will jump that number up. I was dreading a two-week grind for casual players to earn enough Echoes for an Essence. These numbers feel fair based on how much time any particular activity will take you. Another highlight is that this is focused only on 8.3 content — no more having to go to Mechagon or Nazjatar to get your Essences on alts. Now the only reason to go back is if you really want to hang out with your new aquatic pals, or shakedown Rustfeather for its mount. If I was going to change anything about the rewards structure as presented it would be to make losing a Random Battleground to award a lesser amount so that you’re at least getting something for your time spent in the match.

You may be wondering now why Blizzard decided to make this change. Their previous stated position was that we weren’t going to be seeing account-wide Essences at all. Essences are a direct upgrade to how powerful your character is and unlike cosmetic account-wide items like toys and mounts — they felt it was better to earn that power increase through spending time on your character.

Originally Posted by Kaivax (Official Post)

We take this approach for two main reasons. First, a core part of the experience of playing an alt has always been gaining power as you see the game from a different vantage point, and setting your sights on a goal, whether that’s just reaching max level, or achieving a certain PvP rank, or raiding at a specific difficulty. Thus, every reward that’s account-wide becomes one fewer goal to strive for on alts. Second, while many players enjoy playing multiple characters, and while having alts offers a number of advantages, we’re wary of making it feel as though focusing on a single main character is objectively the wrong way to play the game. If more power rewards are multiplied across all characters on an account, not having multiple max-level alts would be inefficient.

That philosophy led us to initially decide against having Essences be an account-wide unlock, though it was the topic of significant and repeated internal discussion among the development team. The activities that reward Essences are all things that we believe are important to do at least once so that you become familiar with zones and stories, or to engage in aspects of the game that you may not have had a reason to try. If you are just returning to Battle for Azeroth or experiencing it for the first time, the goal of acquiring all of your Essences will lead you through many aspects of Warcraft’s endgame

More recently, as we continued to revisit the subject, especially in light of ongoing Shadowlands design, we came to see subsequent playthroughs of the same content for the same player differently. While we still firmly believe that each character should have a progression arc of power gains, the player behind those characters understandably may not want to repeat the exact same arc multiple times when they feel they have exhausted the variety or rewards an activity might hold. So if you’ve thoroughly worked with Nazjatar followers to earn your Rank 3 Memory of Lucid Dreams, or delved into Battlegrounds and Island Expeditions enough to earn Rank 3 Blood of the Enemy, we understand why you might not want to feel required to repeat that experience. This is the same philosophy that’s informing our plans for leveling in Shadowlands, where alts can pick and choose their path through level-up content once you’ve completed the linear narrative experience once on a character.

I was already looking forward to Shadowlands eagerly, but knowing that this is a part of their design decisions going forward is amazing to hear. I’ve enjoyed my time in Battle for Azeroth, but I’ve leveled way fewer characters than I did during Legion. The grind wound up being more of the same, especially with the straight line of Battle’s story. Legion’s class halls worked wonders for my motivation to actually get more characters through, and I’m excited to do the same with the different Covenants of Shadowlands especially if I have access to all of the neat powers that my main has unlocked.

But that’s still a ways away. In the short term, my Demon Hunter is ecstatic because she’s finally going to get her hands on the Player vs Player Essences that required the most grinding.

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