Magdalena
Breakfast Topic: Garrisons and gold-making
At this stage in Warlords of Draenor, it’s no secret that garrisons generate enormous amounts of gold for their players.
Plaguebearer: Chains of Sindragosa
The term "Chains of Sindragosa" refers to a Blood DK playstyle that, as the name might suggest, involves the Breath of Sindragosa talent. Utilizing a combination of our Multistrike attunement and the Icy Runes glyph (specifically the large amounts of Runic Power that both generate), this playstyle aims to enable a Blood DK to maintain Breath of Sindragosa indefinitely during raid encounters.
Breakfast Topic: Superstar Avatar
One of the core tenets of multiple Blizzard games is the immersive role that the player assumes within the game.
Plaguebearer: A first look at the Reaper’s Harvest trinket
With the Patch 6.2 PTR in full swing and new class changes coming to light with each new build, it’s time to begin coverage of what Tier 18 has in store for us.
Plaguebearer: Killing Machine, you’re killing me
Depending on how closely you’ve been following coverage of the patch 6.2 PTR, it may come as a surprise that my column today doesn’t focus on Death Knight changes, tier sets, and other goodies such as trinkets and legendary rings. This isn’t because I’ve been neglecting my own investigations into the patch - far from it!
Breakfast Topic: The gamer diet
The need for immediate sustenance, either during a long gaming session or right after we’ve been glued to a screen for a prolonged period, can often have us reaching for whatever’s most convenient (which, sadly, rarely ends up being what’s healthiest as well).
Scaling: On feedback processes and language
Simply invoking the word “scaling” as a class or spec’s primary issue provides very little meaningful feedback, and is usually a disservice to yourself and your community. Let’s analyze why.
Breakfast Topic: What are your most hilarious raiding memories?
I have a terrible confession to make: Some of my fondest memories in World of Warcraft are of wiping endlessly in ten-player Naxxramas.
Plaguebearer: Blood Tap and cognitive dissonance
When wrapping up my previous entry in Plaguebearer, I noted that I planned for a future post to address the reasons behind my belief that the Rune Regeneration tier of talents feels lackluster and unsuitable for Death Knights, particularly in light of the way our resource system is structured. Over the past week, I’ve come to the realization that properly making my cause requires tackling multiple issues- far more than a single article could hope to handle.
Plaguebearer: Frost Runes and resource conundrums, oh my!
If you’ve been paying attention to community news over the past week, you’ve likely borne witness to the hullabaloo that accompanied the hotfix to Death Rune generation for Death Knights.