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Matthew Rossi

Matthew Rossi @MatthewWRossi — Matthew Rossi is a synapsid, perhaps descended from Cynognathus. He was born in Providence, Rhode Island, and grew up there before leaving to see the world and be mistaken for a sasquatch and/or minor singing celebrity in various locales. He currently lives and writes in Edmonton alongside his amazing and beautiful wife and their cats. He’s written three collections of speculative fiction, Things That Never Were, Bottled Demon and At Last, Atlantis. He loves playing warriors in World of Warcraft, barbarians in Diablo III, and he’s beginning to notice a pattern here.


The Queue: Tyranny, sung to the tune of Tragedy by the Bee-Gees

Tyranny,
when the feeling’s strong and your actions wrong,
it’s Tyranny,
when you killed those guys and you don’t know why
it’s sad to say,
conquest and mayhem in Kyros’ name,
I am to blame

Tyranny by the folks at Obsidian is rapidly becoming one of my favorite old school RPG’s. It uses the same engine as Pillars of Eternity, but the story is one you rarely see in a CRPG, and it’s got me thinking a lot about how to frame a narrative in a game.

And also, I’m completely serious when I say I can’t stop making up versions of Tragedy by the Bee-Gees based around it.


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