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Matthew Rossi

Matthew Rossi @MatthewWRossi — Matthew Rossi is a synapsid, perhaps descended from Cynognathus. He was born in Providence, Rhode Island, and grew up there before leaving to see the world and be mistaken for a sasquatch and/or minor singing celebrity in various locales. He currently lives and writes in Edmonton alongside his amazing and beautiful wife and their cats. He’s written three collections of speculative fiction, Things That Never Were, Bottled Demon and At Last, Atlantis. He loves playing warriors in World of Warcraft, barbarians in Diablo III, and he’s beginning to notice a pattern here.


The Queue: Time’s Winged Chariot

But at my back I always hear/
Time’s wingèd chariot hurrying near;/
And yonder all before us lie/
Deserts of vast eternity./
Andrew Marvell, To His Coy Mistress

Yeah, turns out instead of being a Kree Supersoldier, Marvell was a British poet who, like a lot of other poets since poetry started, was really concerned that he should be having sex right now because we could die at any moment so it really makes sense to get all your boning in up front as much as possible.

Okay, so he did other stuff too like write things directly addressing Oliver Cromwell and convincing Charles II to not execute John Milton once Chuck was back on the English throne. But his poetical version of we’re all gonna die anyway, let’s get it on while we still can has always stuck with me as the classiest frat bro come on I’ve ever seen.


The Queue: More Tetris than the human mind can safely absorb

Without bumming people out with too much real life stuff, the past week has been nightmarishly stressful and I’ve been using Tetris Effect on my Xbox — thanks again, Game Pass — to get through it. I’ve found that it’s surprisingly helpful when I’m panicking about things I can’t possibly change to just zone out and play Tetris for an hour or so. Or more. A lot more, really.

 


The Queue: When you come up with a mechanic

So I run a few D&D games for the folks here at Blizzard Watch — and maybe I could run one for y’all someday, who knows, I’m eyeing a Pathfinder 2e campaign lately — and recently, while blatantly stealing Blackwing Lair and making it the end dungeon of the current campaign storyline, I came up with a new mechanic for the Razorgore fight.

Well, technically, it’s not the Razorgore fight because I’m not that basic, but it is a fight involving Dragon Eggs in an ancient fortress of dragonkind, so anyway, close enough for what I’m about. But the mechanic I came up with as a lair action is so much fun, I’m really looking forward to seeing how the players respond to it.

Anyway, howdy. Lets queue this.


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