Matthew Rossi
How important are progression systems in gaming, and what’s the ideal progression system to you?
The Queue: More Tetris than the human mind can safely absorb
Without bumming people out with too much real life stuff, the past week has been nightmarishly stressful and I’ve been using Tetris Effect on my Xbox — thanks again, Game Pass — to get through it. I’ve found that it’s surprisingly helpful when I’m panicking about things I can’t possibly change to just zone out and play Tetris for an hour or so. Or more. A lot more, really.
Diablo 3 gets a totally new talent system in Season 28: Rites of Sanctuary
How to upgrade your Mythic+ gear with Valor in Dragonflight
The Queue: When you come up with a mechanic
So I run a few D&D games for the folks here at Blizzard Watch — and maybe I could run one for y’all someday, who knows, I’m eyeing a Pathfinder 2e campaign lately — and recently, while blatantly stealing Blackwing Lair and making it the end dungeon of the current campaign storyline, I came up with a new mechanic for the Razorgore fight.
Well, technically, it’s not the Razorgore fight because I’m not that basic, but it is a fight involving Dragon Eggs in an ancient fortress of dragonkind, so anyway, close enough for what I’m about. But the mechanic I came up with as a lair action is so much fun, I’m really looking forward to seeing how the players respond to it.
Anyway, howdy. Lets queue this.
How random should randomized loot be in a game?
How fast do you think content should release in an MMO?
The Queue: Cause I’m playing it all wrong
I don’t do jubilant. Even when I am exceedingly, ecstatically happy, I don’t show it. At best I cackle, like any good New Englander should. But even that feels overindulgent. Nevertheless, I hope that there are questions in today’s Queue that I can answer because then I feel useful for one brief moment.



