Matthew Rossi
The Queue: The Charlie Brown of BlizzCon
This will be another in the long line of BlizzCons I don’t get to go to.
Well, can’t just sit here feeling sorry for myself. It’s Queue time.
Breakfast Topic: The good bits of Draenor
I'm one of those people who can't be led to something.
Are we too nostalgic?
Does reviving beloved shows of the past add to the memories or destroy them?
Know Your Lore: The history of the Gnomes
They are mocked.
The Queue: Slouching Towards Anaheim
I’m listening to Brainsaw by Therapy? and writing The Queue. BlizzCon is in a few days.
Let’s talk about Blizzard games, shall we?
Breakfast Topic: Mercenary Mode for PVE?
Buried in Blizzard's BlizzCon Q&A panel poll (which is worthwhile on its own) is a single question that had me jump to my feet and say yes.
BlizzCon Q&A Panel polls now available
Just in case you're not aware that BlizzCon is happening this week: BlizzCon is happening this week.
Paradox Interactive acquires White Wolf Games
If you played Pen and Paper RPG's in the 90's, you probably know about White Wolf, the game company that brought us Ars Magica (I know it was Lion Rampant first, still counts) and more famously the World of Darkness games, including Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension and others.
StarCraft 2 short story Sector Six explores the Legacy of the Void
StarCraft 2: Legacy of the Void is coming soon. But if you can't wait — or if you're just curious about what threats are scurrying in the background of the StarCraft universe —Blizzard has just released Sector Six, a short story by Micky Neils0n.
The Queue: Hallow’s End for the Lich King
This Hallow’s End, a little skeleton with a can do attitude came to Icecrown Citadel and showed the Lich King that at least one spooky sort wasn’t down with his Hallow’s Ending ways.
This is the Queue. Let us discuss Blizzard and its games.



