D&D
It’s good to play a variety of TTRPGs, not just D&D. Here’s why.
I am an ardent believer that not only is it fun to play a wide variety of TTRPGs, it can also improve your skill as a player or game master in every system you play.
According to the Player’s Handbook, Drow no longer have to be evil in your D&D game
There's been a lot of talk recently about fantasy racism in D&D (and plenty of other fantasy games), some of it by us.
What you need to know about Strixhaven, the newest D&D setting that came from Magic: The Gathering
The Strixhaven: A Curriculum of Chaos sourcebook brings D&D fans to the magical university of Strixhaven for the first time -- but it's not the first time we've seen Strixhaven, which hails from the world of Magic: The Gathering TCG.
More tabletop roleplaying games that aren’t D&D that you should play
With the holidays fast approaching, I figured now is a good time to list a bunch of RPGs you may not have played and give you something else to do with your rarely-visited relatives.
Rossi’s D&D Spectacular 19: In which the final battle goes sideways
Wrapping up his two-year Riatan D&D campaign, DM Matt Rossi throws everything but the kitchen at our hapless adventurers as they battle the final boss with the only weapon they have left: wild magic!
Yes, you should go ahead and make that weird character in your D&D game
You really want to play a Halfling Barbarian, or a Warforged Druid, or for whatever reason, you rolled a character with no stats above 11 and you really want to play it despite it being utterly terrible at everything.
How to DM the end of a long running TTRPG campaign
Not all Dungeon Masters will have the problem of having to wrap up a long-running campaign in a satisfying way.
Tavern Watch Plays D&D this afternoon as we come to the end of our current campaign and begin planning for the future
It's always a bit sad when a DM and their players come to the end of a Dungeons and Dragons campaign.
How important is the system you use in your TTRPG experience?
In tabletop role playing, a system is the codified rule set used to represent the world and the player's experiences of it. Dungeons and Dragons uses a system based around a d20 dice roll, with modifiers that change the possible spread of numbers you can successfully roll, and other dice to represent things like the damage dealt to characters or monsters in the game's combat system.
Learning when to say no, and when to say yes, when DMing a tabletop RPG
One of the biggest pitfalls for novice game masters of any tabletop RPG is knowing how and when to say no to players.