The Queue: I have no idea what I’m doing
My guild has been working (without much success) on Herald of the Titans, and really I blame myself because I made the terrible mistake to play a Paladin. Not that there’s anything wrong with Paladins. I have played with some very excellent Paladins. I’m just not one of them.
But enough about me. How are you today?
The Overwatch Anniversary 2019 event is live. Here are all of the skins you can get!
6 things I completely forgot were parts of WoW Classic
What’s the strangest wish you have for a Blizzard game?
Speed up your mount with Carrot on a Stick, get rid of bleeds with a Luffa, and other great trinkets in WoW Classic
The Queue: If we could go back in time, we’d be able to right this wrong
This month’s Splatfest was Teleportation vs. Time Travel. I was far too busy on Saturday to participate, sadly… which may explain why the wrong side won. That said, this one was tougher than I initially expected.
Why? The fact that time travel is up against teleportation inherently implies that you can ONLY time travel from your current location. Most versions of time travel I’ve seen in sci-fi have allowed people to teleport as they time travel. If you can’t do that, it’s a little less exciting — but it’s still better.
Oh well. Let’s Queue.
WoW Classic has its first stress test Wednesday, May 22
What would a different World of Warcraft progression look like?
Off Topic: Movies with Mikey has changed the way I look at movies like John Wick
The Queue: A haunting reminder
Welcome back to The Queue, our daily Q&A feature for all of Blizzard’s games! Have a question for the Blizzard Watch staff? Leave it in the comments!
A stroll around Boralus had me stumbling upon an auction that brought back a flood of memories. Who here remembers the original Haunted Memento? Originally introduced during the Scourge Invasion event that heralded the arrival of Naxxramas in patch 1.11, it gave players the Haunted buff, which would cause a Scourge Haunt to follow you around. You could also throw it to other players, which would immediately trigger the /cower animation on them. In patch 6.0, it was nerfed to trigger a random 15 second haunting instead of a constant ghostly companion. Why? Weirdly enough, because the ghost was the number one source of creature spawns in the game, and it was causing server performance degradation.
That’s a powerful ghost. Let’s get to your questions!



