Search Results For: Diablo 4
How old do you think you’ll be when video games stop being something you can keep as a hobby?
Look, I'm 52.
What will BlizzCon 2023 tickets cost?
The announcement of in-person BlizzCon brought excitement to fans across the globe, but as the initial exhilaration faded, a question surfaced: how much is this going to cost us?
What random gaming mishap sent your character to their untimely, but possibly hilarious, end?
We've known for quite a bit that a Hardcore mode was going to be part of Diablo 4, but Blizzard upped the ante for the latest release -- the first 1000 characters to reach level 100 on hardcore would have their names enshrined on a statue of Lilith to commemorate their achievement.
What exactly is a Soulstone, and why do the Horadrim keep using them?
The Horadrim-- the order of mages dedicated to stopping demons from invading Sanctuary -- have many weapons to fight the forces of evil, but only one to stop them: the Soulstone.
How do you feel after finishing a video game you’ve been invested in?
June is almost over, and I've completely blown through my personal record for number of games completed in a single year.
How does cultural zeitgeist impact your enjoyment of a game’s release?
In the past two months alone, we've been spoiled by three high-quality, long-awaited entries in decades-old video game series — first Tears of the Kingdom, then Diablo 4, and most recently, Final Fantasy 16.
How does death in games affect you?
Let’s start this by stating that I don’t want to die.
Blizzard Watch Podcast: Can WoW ever top Mists of Pandaria?
Join us as we discuss what our favorite expansion is and why it’s Mists of Pandaria (mostly), Overwatch 2’s new PVE story missions and its monetization tactics, and the future of Diablo 4 as well some recent hotfixes to the game.
When does your gaming muscle memory trip you up?
One of the things that happens as you progress in playing a new game is that you grow accustomed to the control scheme and no longer have to think very hard about it.
When do you prefer to have story over efficiency in your games?
I realize I may be in the minority here, but sometimes I would rather spend several hours on stuff that has a story -- like, a branching, unfolding series of quests that at the end have revealed something about the world or given you an insight into a character -- than play content designed to reward me with specific items on a schedule.



