Gameplay
How do you view gameplay as a story element?
One of my favorite phrases is "ludonarrative dissonance" and I often find myself musing on it.
When does a game turn from something you play for fun to something that’s basically a job?
There's a constantly shifting line in my head between games being something fun I engage in for stress relief or a dopamine hit and games being a checklist of tasks I have to complete.
When does story detract from — or enhance — your gameplay experience?
I can become more or less interested in a game based entirely on its story.
How do you prefer the lore of a game relate to the player experience? How much of it should come from outside the game itself?
Games approach their storytelling in different ways for different reasons.
How important is World of Warcraft’s story to your gameplay experience?
I often wonder about how other people play World of Warcraft.
Tank or healer, ranged or melee — what kind of gameplay do you keep trying to master?
Every so often I try and play a ranged class in Diablo 3 and/or World of Warcraft.
Battle for Azeroth has a ludonarrative dissonance problem
Every game has to think about its ludonarrative options -- the way its gameplay is used to tell a story vs.
Here’s how Overwatch’s newest hero Ashe works
Overwatch's new hero Ashe has a ton of new abilities that everyone will be able to test out soon when she goes live on PTR, but, thanks to Emongg's Twitch.tv stream with Game Director Jeff Kaplan we now have a good idea of how she works.
This is what Diablo 3 looks like on the Nintendo Switch
Diablo 3 for the Nintendo Switch won't be out until later this year, but the game is playable at Gamescom right now -- and it looks great!
Latest Hearthside Chat addresses upcoming Hearthstone game mechanics changes
Hearthstone is about to receive a quality of life update. Two rule changes will be coming up and affecting different card interactions that don't quite make sense.