Group Content
How would you like more group scaling in World of Warcraft?
I've been thinking about this one for a while -- with timewalking basically extending the life of various dungeons in World of Warcraft almost indefinitely, there's a lot of cool stuff in there, and it scales up to level -- what if we could run old raids with a group of five players and get loot scaled for the current expansion, perhaps even run those raids as Mythic+ dungeons?
Shadowlands seems to want players to do a little of everything, whether we enjoy it or not
World of Warcraft is a game with a lot of content, and at max level players have a lot of activities to pursue.
Should you be able to play WoW like a solo, open-world RPG?
I'm in a guild, and I raid with my guild when I can make the raid times.
How do you feel about group content?
The Battle of Dazar’alor has arrived, and the raiding has begun in earnest.
How bad is player toxicity now?
I have my own opinion on player toxicity -- it's gotten bad enough that I don't even do LFR anymore and rarely do five-player content.
Do you feel group anxiety?
Unless I'm rolling with friends, people I know, I've gotten to the point where I simply can't group with other players.
Breakfast Topic: With our friends
I've gotten to the point in World of Warcraft where I dislike running in pick up groups.