As Battle for Azeroth launched at midnight CEST Tuesday, things were a little bumpy server-wise so I didn't get to log a ton of play time.
The world first 120 has been achieved less than five hours after launch ... yes, you read that right. Five hours. Gingi from Method leveled a Balance Druid up to BFA's new max level before everyone else. When hearing this it got me thinking about things that take longer than five hours. There are many things in life that hit that mark:
Above everything else, for me at least, Legion was the expansion of alts.
We're coming very closely to the release of a new WoW expansion, which means a new level cap -- and new ways to try to avoid that grind.
Patch 8.0 brought together several changes to player stats, mob scaling, and sharding (the technical wizardry used to separate players).
Back in patch 7.3.5, the World of Warcraft developers rebalanced the game's low level content and intentionally slowed down the rate at which characters level up.
I've been quietly farming different pets, mounts, and toys over the past couple of weeks.
In Battle for Azeroth, PVP and PVE servers are going by the wayside.
While leveling my Lightforged Draenei, I've had her kitted out with heirloom gear.
I have to admit, most of the Allied Race enthusiasm passed me by.