Narrative
How do you prefer the lore of a game relate to the player experience? How much of it should come from outside the game itself?
Games approach their storytelling in different ways for different reasons.
A well-told story I do not like: My feelings about Battle for Azeroth and the War Campaign
Warning: This post contains spoilers involving patch 8.2.5 and the War Campaign (more…)
If you meet the lore on the road, you must kill it
The lore of any game is there to help the game be fun and engaging.
The challenge of narrative design in MMOs — and why you can hate good writing
This was originally published just for our supporters, but is now available for everyone.
🔒 WoW is the work of many storytellers, and that’s what makes it great
Recently, I saw a person talking about World of Warcraft and Blizzard's storytelling who was not particularly complimentary.
How important is a game’s story?
Each of Blizzard's games approaches story differently.
🔒 Is Blizzard too focused on multiplayer gaming?
Right now, it's fair to say that there isn't a single Blizzard game that doesn't at the least contain a strong multiplayer component.
Know Your Lore: The value of defeat
One of the complaints I and others aimed at Warlords of Draenor was that there was little of a narrative sense of anything being at stake on Draenor.