How do you prefer the lore of a game relate to the player experience? How much of it should come from outside the game itself?
Games approach their storytelling in different ways for different reasons.
Warning: This post contains spoilers involving patch 8.2.5 and the War Campaign (more…)
The lore of any game is there to help the game be fun and engaging.
This was originally published just for our supporters, but is now available for everyone.
Recently, I saw a person talking about World of Warcraft and Blizzard's storytelling who was not particularly complimentary.
Each of Blizzard's games approaches story differently.
Right now, it's fair to say that there isn't a single Blizzard game that doesn't at the least contain a strong multiplayer component.
One of the complaints I and others aimed at Warlords of Draenor was that there was little of a narrative sense of anything being at stake on Draenor.