It's the dawn of a new year, a time of renewed perspectives and expectations.
"I loved Arcane, but I would never play League of Legends." That particular opinion is one that I've heard a bunch of times recently -- apparently, it resonates with lots of us.
What Hearthstone could learn from the Mastery system in Legends of Runeterra: Empires of the Ascended
Empires of the Ascended, a new expansion for Riot's Legends of Runeterra digital CCG, is being released tomorrow.
When Riot Forge announced a turn-based RPG set in the League of Legends universe back in December 2019, frankly, I greeted it with a shrug.
If you've been following Hearthstone for the past year or so -- more specifically, since November 5, 2019, when the Battlegrounds mode was introduced -- you've probably noticed the steady decline in popularity of its once prominent Arena mode.
To the delight of many a card game enthusiast, Legends of Runeterra has just released its first expansion -- one of three to compose a set called Call of the Mountain.
If you're an Overwatch player looking to get into Valorant, you might have a long journey ahead of you -- especially if you're not familiar with more traditional shooters like CS:GO.
What’s next for Legends of Runeterra, Riot’s Hearthstone-like digital card game? (And what can Hearthstone learn from it?)
I fully admit it: I'm having a blast with Legends of Runeterra.
Riot's new Legends of Runeterra card game has a lot in common with Hearthstone — enough to be of interest to many players of the Blizzard game.
While Hearthstone is a very solid card game, it's not the only one out there.