A forever game is one in where players make tangible progress, find new experiences, and face new challenges all without ever actually finishing the game.
Would you play a Diablo-themed RTS, with big armies of demons attacking various settlements around the globe and hero units like Nephalem, Angels, Demons, and so on?
Back in 2020, Frost Giant Studios was founded by a host of ex-Blizzard developers who had worked on the studio's RTS franchises, shipping titles like Warcraft 3 and StarCraft 2.
I've been hearing about the return of real time strategy games for years and years now.
Since 2004, the Warcraft franchise has been fairly centered around the MMO genre. World of Warcraft and its offshoot, World of Warcraft Classic, have been the main focus for the series.
It's been a long time since Blizzard has gone swimming in the real-time strategy pool.
I admit, I'm surprised I was surprised by the news that another group of ex-Blizzard employees are banding together to try to make some great games.
It's no secret that Diablo Immortal didn't get an enthused reception from the crowd at BlizzCon last year -- while you'd think that more Diablo is always a good thing, players have a lot of negative opinions about mobile games.
If you were given complete creative control of a Blizzard property, which would it be, and what would you do?
Seriously, if I had a genie ready to give me three wishes, the first two would be for perfect health and immortality for myself and my wife, and likely vast wealth or superpowers (depending on if the genie would grant superpowers -- I have a whole wish thing mapped out just in case).
When people talk about Warcraft 4, there are two elephants in the room that they either tackle head on or pretend don't exist.