It seems like every single World of Warcraft player in the universe is running Torghast lately.
Diablo Immortal's first major content patch is now live, bringing quite a few changes to the game, like the game's first new dungeon, Silent Monastery and the new Helliquary boss, Izilech the Misshapen.
Crafting Legendaries in Shadowlands can be an expensive process, and not just because you're spending gold at the Auction House to buy the proper item.
I mean, not just Torghast -- I feel like the return of Legion's Mage Tower in patch 9.1.5 and the Horrific Visions from Battle for Azeroth should also have taught them a few things -- but I'm definitely curious what you guys think the Torghast (and to a lesser extent, the Maw and Korthia) experience should teach Blizzard about making soloable content for players.
A couple weeks back, the Beasts of Prodigum bonus event for Torghast premiered, and like the other two bonus events that change up Torghast in different ways, it came and went with little excitement.
With Shadowlands patch 9.1 live, Torghast has gotten some big changes.
Shadowlands already has plenty of different currencies, and patch 9.1 will be adding a few more to go alongside the new raid and the Torghast rework.
Look, it's positivity!
Blizzard is trying to make Torghast more fun — but will they really fix the Tower of the Damned in patch 9.1?
We know that Torghast will be changed in patch 9.1 to feel less horrible if you spend two hours in there and can't kill the boss with no way to complete your Soul Ash farming other than starting over.
Honestly, my favorite content in World of Warcraft used to be five-player dungeons, with raiding as a close second.