Wild Beyond The Witchlight
Join us this this weekend as the Blizzard Watch D&D crew continues to search for mysteries behind the Witchlight Carnival
UPDATE: We've called off today's game on account of power outages for some of our players.
Tavern Watch Plays Witchlight, Episode 2: How to get kicked out of a Feywild carnival in three easy steps
Welcome back to another Feywild adventure as our crew of D&D players continue their adventures through the Witchlight Carnival as we play The Wild Beyond the Witchlight with Joe, Matt, Andrew, Anna and DM Liz (that's me!).
Join us this this weekend as the Blizzard Watch D&D crew unveils the mysteries behind the Witchlight Carnival
Come one, come all this weekend's D&D game, streaming this Saturday on Twitch at 2:30PM Central, where we'll be playing our second session of The Wild Beyond the Witchlight.
Welcome to our newest D&D podcast, where we're playing The Wild Beyond the Witchlight, the latest adventure from Wizards of the Coast.
One of the things that Wizards of the Coast has been really good about is making longer adventures that can serve as campaign starters or let you hang the framework of your own campaign from as a scaffolding, and which provide enough detail to use the whole thing as a jumping off point. The Wild Beyond the Witchlight does this for the Feywild, the plane of faerie in Dungeons and Dragons.