Search Results For: Unearthed Arcana
Unearthed Arcana unleashes some Giant options, just in case you want to tap into the power of primordial giants in your D&D game
The latest D&D Unearthed Arcana playtest content offers a host of new class options themed around Giants, so anyone wanting to add a little might to their martial character will have options other than the recently-added Rune Knight Fighter.
We've already seen the world of Krynn, the home of the Dragonlance setting, in an Unearthed Arcana playtest document for Dungeons and Dragons 5e.
With the latest Unearthed Arcana, D&D is trying to sneak the Star Frontiers races into the game without us noticing but we totally noticed
There are a lot of interesting new D&D races in the latest Unearthed Arcana playtest content from Wizards of the Coast, named Travelers of the Multiverse — and there's definitely an extraplanar theme here.
We love Unearthed Arcana, which brings unique and unusual options to anyone's home D&D game.
The Feywild is the D&D realm of wild, untamed nature and fey spirits, the original home of Elves and other sylvan folk.
The Unearthed Arcana Gothic Lineages that we saw this week are a cool, new -- well, sort-of-new -- idea for Dungeons and Dragons, but you may be wondering how to make use of them.
New D&D Unearthed Arcana adds Gothic Lineages, letting you play Frankenstein’s monster and other horrors
As a DM and a player I love Unearthed Arcana and the way it always brings me new things to play around with in my games.
There have been quite a few Unearthed Arcana subclasses for D&D 5e.
It's that time again: D&D has released new Unearthed Arcana. The latest UA playtest content, we have two new subclasses with the the Undead patron for Warlocks and the College of Spirits for the Bard.
The latest Unearthed Arcana focuses on specialization and diversity with an array of new feats for D&D 5E
We've talked about Unearthed Arcana here before, focusing on Subclasses to change up how your favorite class plays, but the latest playtest content from Wizards of the Coast for Dungeons and Dragons 5th Edition is something a little different -- instead of focusing on new subclasses to alter a specific class, it decides instead to give you new feats which can be taken by almost any class (although some wouldn't be very useful for all classes).