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Matthew Rossi

Matthew Rossi @MatthewWRossi — Matthew Rossi is a synapsid, perhaps descended from Cynognathus. He was born in Providence, Rhode Island, and grew up there before leaving to see the world and be mistaken for a sasquatch and/or minor singing celebrity in various locales. He currently lives and writes in Edmonton alongside his amazing and beautiful wife and their cats. He’s written three collections of speculative fiction, Things That Never Were, Bottled Demon and At Last, Atlantis. He loves playing warriors in World of Warcraft, barbarians in Diablo III, and he’s beginning to notice a pattern here.


Lore and story as game mechanics in WoW

I've written about World of Warcraft and its lore for a very long time now. And one of the discussions that pops up from time to time is the idea that gameplay trumps lore. Why can't humans talk to forsaken, when all forsaken have memories of being human? Gameplay trumps lore - allowing forsaken to speak to Alliance players caused too many problems in PvP. Why did the Alliance allow the Horde to continue to exist after the Siege of Orgrimmar without extracting heavy concessions? Because the story has to accommodate both factions - it may not make a lot of sense for the Alliance and Horde to come out of that moment coexisting, but the game has players on both sides who don't want their faction dismantled.

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