Editorial
What would the Battle for Azeroth look like if Gallywix hadn’t shared Azerite?
Everything we do in World of Warcraft hinges on a few key moments.
The toxic rot at the heart of gaming, and why we must resist it
Update: This post was originally published just for our supporters, but now it's available for everyone to enjoy.
Gaming can offer a comforting world for disabled gamers — it’s not perfect, but it’s important
As my own personal disability has grown, I've come to see more and more what video games can do for those with disabilities.
Blizzard shouldn’t nerf PVP mana regen when the real issue is healing from non-healers
Update: This was originally published just for our supporters, but now it's available for everyone.
The Activision Blizzard layoffs show us why game workers should unionize
Around 800 people went home this week without jobs after the devastating layoffs at Activision Blizzard.
Sorry, mount collectors, but the Big Love Rocket will only drop for players who are 110+
Look forward to another year without a Big Love Rocket, because it's about to get harder to get your holiday mounts.
The challenge of narrative design in MMOs — and why you can hate good writing
This was originally published just for our supporters, but is now available for everyone.
Fortnite’s Weekly Challenge system would work well in WoW — and give players a reason to log in each week
There's this up-and-coming indie game out there called "Fortnite" -- you probably haven't heard of it, but it's been stealing a lot of my time over the past few months.
In defense of mobile Diablo Immortal
At the tail end of BlizzCon 2018's Opening Ceremony, Blizzard Entertainment announced Diablo Immortal, the latest installment in the Diablo franchise -- and it's a mobile game.
Blizzard could have avoided the Diablo Immortal PR catastrophe
The scene was heartbreaking for pretty much everyone involved: fans, guests developers from NetEase, and Blizzard staff alike.