The Queue: Crime procedural
You know what gaming needs? More whodunnits. While a whole lot of games ask you to find out who did the bad thing, or their motive for having done the bad thing, it’s usually secondary unless the reveal is truly shocking and splashy — see Bioshock. Usually, when we do get whodunnit games, they’re less thrilling detective work, and more disorienting eldritch horror — see Resident Evil. But straightforward murders, even straightforward serial murders, don’t tend to happen in games. But it’s such a big genre in all other media, I’m not sure why it hasn’t really caught on. Maybe because it’s less replayable?
This is The Queue, where we’ll ask the questions — what are you doing with that knife?



