Search Results For: Dungeons And Dragons
What we want to see in D&D 6e
We know that there's going to be a 50th Anniversary Edition of Dungeons and Dragons, which we're told will be fully compatible with current 5e products.
The Wild Beyond the Witchlight introduces three new factions you can import into any D&D campaign
The Wild Beyond the Witchlight is the latest adventure for Dungeons and Dragons 5th Edition to be published by Wizards of the Coast, and if you're a fan of tales set in a faerie realm then this one is for you.
D&D Celebration reveals more details about upcoming products, including 50th Anniversary edition of D&D
During this weekend's D&D Celebration, the festivities ended with a Future of D&D panel -- a panel hosted by Elle Osili-Wood, who spoke to Chris Perkins, Liz Schuh, Ray Winninger, and Jeremy Crawford about what you'd expect in a Future of D&D panel: the distant past of the Precambrian period and how it set the stage for the development of our modern ecosystem.
You don’t need to concern yourself with realism in your TTRPG campaign
People use the word 'realism' or 'realistic' a lot in gaming, and it's something to consider, but for an aspiring Tabletop RPG game master it's toxic to concern yourself too much with it.
How to make magic more magical in your TTRPG campaign
Rules are almost a necessity for games, but especially for role playing games, where you're essentially playing make believe but you want to avoid the I shot you!
How to play Avatar: The Last Airbender in D&D right now
There is an Avatar Legends tabletop RPG coming out.
Why you should consider the Deck of Many Things for your next TTRPG game
The Deck of Many Things, also sometimes known as the Deck of Hazards, is a magic item that started its life in the very first supplement for Dungeons and Dragons.
Streaming live today! Enjoy the pulse pounding, senses shattering return of Tavern Watch, now in extra-awesome role playing game podcast form
You!
Upcoming Wild Beyond the Witchlight adventure digs deep into almost forgotten D&D icons
One of the things that Wizards of the Coast has been really good about is making longer adventures that can serve as campaign starters or let you hang the framework of your own campaign from as a scaffolding, and which provide enough detail to use the whole thing as a jumping off point. The Wild Beyond the Witchlight does this for the Feywild, the plane of faerie in Dungeons and Dragons.
How to decide if you should be using a different game than D&D
I once spent three months painstakingly kludging rules together for 5th Edition Dungeons and Dragons so that my friends could play in a game that was more like a fantasy anime like The Vision of Escaflowne, only to realize I was breaking my back to do something Exalted already did, but better.