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Search Results For: Warlords Of Draenor


World of Warcraft and minigame micromanagement

I'm on record, when we saw the introduction of pet battles, as saying 'Well, this isn't content I care about, but it's good for people who like it' because pet battles are utterly optional. The various rewards you get for pet battles only affect the pet battle minigame itself - stones and other rewards that affect the pets and how they level. There's never a reason to play pet battles if you don't enjoy the gameplay - you're never forced to do it, nor do you even feel forced to. I can say this having utterly ignored pet battles since their introduction.

Mythic dungeons and alternative progression

One of the most interesting tidbits of the Patch 6.2 PTR notes was the one about Mythic dungeons. To replicate what it said, "Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy tackling difficult content in smaller groups and is designed to provide an alternate progression path."

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