5e Dungeons And Dragons
Nothing kills fun in a tabletop RPG faster than a rules argument.
This week our tabletop gaming crew dove back into D&D, but instead of more clone adventures in the Riatan our adventurers found themselves in the town of Last Hope in a Weird West one shot adventure.
When creating your character in Dungeons and Dragons, the first two major decisions you face are choosing your race, and choosing your class.
When creating your character in Dungeons and Dragons, the first two major choices are choosing your race, and choosing your class.
One of the reasons I love Wizards of the Coast and tabletop RPGs in general is how quickly they can get new class options to us with things like Unearthed Arcana, and the latest edition unveils a whole new Psionics system.
Multiclassing in Dungeons and Dragons 5e can be rewarding, but it can also end up cheating you out of abilities you'd otherwise get -- it mixes together aspects of various classes and does so in a way unique to this edition of the game.
There are a lot of excellent Dungeons & Dragons setting books out there that will give you all the details you need to run a game in their setting, and those settings (also known as campaign settings, world settings, campaign worlds and/or simply campaigns) are often excellent.
Most people are familiar with the general idea of the badges you earn in Girl Scouts -- learn about a topic, tick a couple boxes worth of requirements, and you've got yourself a cute triangular patch to iron onto your vest or sash.
In previous articles, we have covered a bunch of beginner Dungeons and Dragons concepts -- how to be a dungeon master, how to turn your favorite books into Dungeons and Dragons campaigns, and how to play Dungeons and Dragons online.