When you choose a Covenant in Shadowlands, you are given extra abilities to use -- one class-based that typically increases throughput, and one universal ability that tends to be more about utility.
World Boss Oranomonos the Everbranching is back with Legendary Runecarver Memories for Druids, Hunters, and Mages
Let's all head to Ardenweald and say hello to this week's world boss, Oranomonos the Everbranching.
Now that I have two characters at 60 and have started catching up on Renown -- level 6 today yay -- I'm really coming to realize I had absolutely no idea what I was doing when it came to getting my Covenant systems in place.
In Shadowlands, there were aspects I was looking forward to, and aspects I was not.
I admit it: Despite Jellycat existing, I hated Maldraxxus for months.
It's been a while since we had a linear leveling experience in World of Warcraft, where the game's story took you from Zone A to Zone B with no decision on your part. Warlords of Draenor had a single starting zone for each faction, but you could more or less decide which zone to go to next after that, while Legion and Battle for Azeroth both allowed you to pick and choose which zone you wanted to run.
I've seen people discussing Covenants in World of Warcraft's upcoming Shadowlands expansion and how they don't feel like they can choose one based on the aesthetics or storytelling -- the fact that the Covenants add real, tangible power to a character means that they will always be subject to balance issues.
They were brothers: Ursoc and Ursol, the bear gods, patrons of the Furbolg.
I'm obsessed with the Night Warrior, and I have ever since Tyrande became that particular manifestation of Elune's wrath in Battle for Azeroth, because it highlights how much we don't know about Elune.
When you hit level 60 in World of Warcraft: Shadowlands, you will likely be spending a great deal of your time following one of the four Covenants -- doing the storyline quests, leveling up your reputation with them, and so on.