I've been spending a fair amount of my time running through content on a variety of Warriors in Dragonflight's alpha, from a series of premade 70s to an assortment of 60 to 68 characters I've created.
For me, as I play my various characters getting ready for World of Warcraft's upcoming Shadowlands expansion, I keep coming back to Arms spec for my Warrior.
With every new expansion to World of Warcraft we've seen changes to the Warrior class, and Shadowlands is no exception.
If you're serious about playing WoW Classic as a Warrior, you're probably looking at those talents and wondering what to do -- especially if you didn't play in Vanilla and have no idea what all those talents are.
If you play an Arms Warrior and you've been avoiding Mastery on gear, that was a mistake, although an understandable one.
We've got a week left of Legion but that doesn't mean there isn't time for more class tuning.
It's not that Arms is bad on the Beta, but it does have some problems with rage generation being kind of...
The Battle for Azeroth alpha has been around for a little under a week, but that hasn't stopped me from taking the expansion's approach to Warriors for a spin.
The new class mounts tend to work in a certain way: You finish the long campaign to open the Tomb of Sargeras, you are challenged to complete some sort of event, and when you're done you attain a mount.
I should first point out that I'm using the MMO-Champion's and Wowhead's 7.2.5 patch notes because Blizzard hasn't put out their own yet, plus I logged onto the PTR myself and tooled around on a Horde Arms Warrior.