The Druid changes coming in World of Warcraft Shadowlands are a solid starting point for making them into the hybrid masters that they used to be.
Blizzard released a small set of World of Warcraft hotfixes today, including a change to Wakening Essences.
Druids and Rogues are both going to see some changes with this week's WoW reset due to the adoption of some unorthodox playstyles.
Patch 7.3.2 notes were released today — and the background downloader started up earlier this week — which means the patch is coming very soon.
In our last installment, we breached the gates of Hellfire Citadel (thankfully, they lent our cannons some ammo because we forgot ours), took down a Gundam reject, and made a quick side trip to defeat Kromog's hipster brother. This week, we slide through the Halls of Blood, intent on keeping it in our friends bodies', or spilling it from our enemies. Onward!
We take a look at what's in store for Druids of all specs in patch 6.2.
Welcome to Shifting Perspectives, Blizzard Watch’s regular column for druids of all vocations. This week, Chase Hasbrouck (@alarondruid) is pondering the ecliptic. So Patch 6.2 is coming and all, but we'll have a year to talk about that. (Kidding! Hopefully...) In the meantime, let's talk about a subject that's close to my heart: Eclipse. Frankly, it stinks. I'd like to take a quick look back to see how Eclipse ended up in its current state, then propose an alternative.
Welcome back to another Blackrock Foundry edition of Shifting Perspectives! Today, we’re going to the third and final wing of the raid instance, The Iron Assembly. (If you need to catch up, Part 1 covered the Slagworks, and Part 2 covered the Black Forge.)