Borrowed Power
Dragonflight zones have a ton of endgame content, equivalent to “four Zereth Mortises”
One thing that's been obviously a problem in World of Warcraft over the years is the lack of content that remains relevant once you're at max level for an expansion -- unless there's a dungeon or raid in an area, you don't really spend a lot of time in those zones once you're done leveling through them.
WoW Dragonflight expansion is getting a new point-based talent system, and a promise of no borrowed power
World of Warcraft's next expansion, Dragonflight, is a return to the roots of the game in many senses with a new kind of talent tree.
What games have used borrowed-power systems — like Legion’s Artifacts — well?
World of Warcraft has embraced Borrowed Power systems repeatedly since 2016's Legion expansion, to the point where both Battle for Azeroth and Shadowlands have had multiple such systems within them.
What do you think should happen to Covenant abilities after Shadowlands ends?
Many Covenant abilities in Shadowlands have become iconic and gameplay-defining -- for instance, Convoke the Spirits for Night Fae Druids, Condemn for Fury Warriors, and Divine Toll for Paladins of all kinds.
WoW is an eternal leveling treadmill, and it always has been
Borrowed power systems have been a staple of World of Warcraft since the Legion expansion.
What should Blizzard do to replace Borrowed Power in future WoW expansions?
In a recent interview with Preach, Ion Hazzikostas, the Game Director on World of Warcraft, talked about Borrowed Power systems like Azerite Armor, Covenant Powers, and Artifacts that have been a big part of World of Warcraft's last three expansions.
How complicated is too complicated for WoW’s game systems?
If you've been keeping up with the Shadowlands expansion -- and trying to understand all of its systems -- you might be finding yourself slightly overwhelmed.