I really wanted to like Brutal Legend.
To this day, when I hear the original theme that plays behind the World of Warcraft login screen -- you know the one -- I am immediately drawn back to December of 2004, when I would log on to my Human Warrior Marketh (later deleted and rerolled as my Human Warrior Scythos because I didn't like the name Marketh anymore) and run around the Wetlands trying to get to the boat to Kalimdor.
A game's launch -- the period of time in which it first becomes available for widespread play -- is one of the most important for that game's overall reputation, and many factors can impact whether or not that crucial event goes smoothly.
Honestly, one of the reasons I'm still playing Diablo 3 all these years later (it came out in 2012) is because it still has this perfect gameplay loop that sparks a mellow, relaxed feeling for me.
So right now I'm playing Horizon Forbidden West, while also dipping into Cyberpunk 2077's new 1.5 update/soft reboot which makes the game amazing on consoles, while also preparing for World of Warcraft and the upcoming patch 9.2, while also working on my renegade Shepard playthrough in Mass Effect Legendary Edition, while also...
It has been a really terrifying, hellish month and it's only the third day of it as I write this, and so, as a coping mechanism I've been playing a lot of Fallout 4. Yes, that's right, I deal with stress by playing a game where humanity blew up the world.
If you've played any computer games, you've probably played one or more RPGs without really thinking about it.
It's fair to say that CD Projekt Red did not handle the launch of Cyberpunk 2077 very well.
Lately, I've been noticing a trend of games being released with some pretty significant problems.
Do a google search of Assassin's Creed Valhalla and look at the images.