Wrath of the Lich introduced World of Warcraft's first Hero class: the fearsome Death Knight.
It's not easy being green: You can't be a Paladin.
Folks who played at the beginning of Wrath of the Lich King definitely experienced Naxxramas, the expansion's first tier of raiding.
We've all done the World of Warcraft expansion rodeo, at least once if not a few times.
We got some additional insight last week that the four Covenants we'll choose from in Shadowlands are intended to tap into the identity of our characters, helping them to become more unique than the race, class, and specialization that defines them in terms of gameplay.
World of Warcraft has seen a very high number of changes to its classes and specializations over the years.
A Void Elf Death Knight is almost as weird as a Lightforged Death Knight. And yet, here we are.
I’ve been sick as heck since last week so I’m just going to hope I can keep it together until the end of this Queue.
Out of all the announcements about World of Warcraft at BlizzCon 2019, two things spoken by Ion Hazzikostas stood out to me over anything else: "unpruning" and "player agency." I'm hopeful that this is a sea change in the design philosophy for WoW.
Death Knights have been a staple of World of Warcraft since their introduction in the Wrath of the Lich King expansion.
If you play a Death Knight, you might have done the mount quest in Legion.