A game's launch -- the period of time in which it first becomes available for widespread play -- is one of the most important for that game's overall reputation, and many factors can impact whether or not that crucial event goes smoothly.
Game developers are human beings with feelings.
We have been waiting on official news about Diablo Immortal since last year's BlizzCon -- and its unforgettable announcement.
Turns out that after his retirement last October, Mike Morhaime's non-competition clause is already expired and he's already considering options involving making new games.
What is the lifespan of a game?
As is the case with any rumor, you can't be sure, but Kotaku has posted an article stating that various Blizzard sources have spoken to them off the record about the cancellation of an in-house StarCraft FPS game along the lines of the Battlefield series, in order to focus on both the Overwatch and Diablo franchises, which will be the big focuses of this year's BlizzCon.
Greg "Ghostcrawler" Street departed Blizzard Entertainment and the World of Warcraft development team back in late 2013, but he still provides occasional insight into World of Warcraft and its development.