How do you prefer the lore of a game relate to the player experience? How much of it should come from outside the game itself?
Games approach their storytelling in different ways for different reasons.
I often wonder about how other people play World of Warcraft.
Every so often I try and play a ranged class in Diablo 3 and/or World of Warcraft.
Every game has to think about its ludonarrative options -- the way its gameplay is used to tell a story vs.
Overwatch's new hero Ashe has a ton of new abilities that everyone will be able to test out soon when she goes live on PTR, but, thanks to Emongg's Twitch.tv stream with Game Director Jeff Kaplan we now have a good idea of how she works.
Diablo 3 for the Nintendo Switch won't be out until later this year, but the game is playable at Gamescom right now -- and it looks great!
Hearthstone is about to receive a quality of life update. Two rule changes will be coming up and affecting different card interactions that don't quite make sense.
The Legion alpha is rolling along, and the good news is that the changes to Enhancement Shaman seem to be just a wee bit less severe than they were the last time around.
I've once again run into my eternal nemesis in Legion.
I'm really, really excited for the return of the Overwatch closed beta next week.