I had such high hopes for garrisons when they were first introduced.
This week's earnings call revealed that WoW had dropped to slightly above five million subscribers, a rather precipitous decline from its 10 million subs at the start of Warlords of Draenor. No matter what you say about how that doesn't really mean much (and it doesn't, honestly), it's still a startling drop.
So, it's official.
It recently occurred to me that I had more or less forgotten that garrison invasions were a feature of Warlords of Draenor.
Update: The latest version of Master Plan is here and compatible with patch 6.2, though it does not yet apply its handy featureset to your shipyard missions.
I may be in the minority, but I'd happily trade in some of the rewards from Garrisons just to have a Garrison that felt a little more distinct for me...
Much like I feel daily quests were unfairly poo-pooed in Mists of Pandaria -- ignoring the root of the problem and laying blame at the feet of what one saw on the surface -- I think the Command Table in Warlords of Draenor is getting a bad rap.
At this stage in Warlords of Draenor, it’s no secret that garrisons generate enormous amounts of gold for their players.
What I really enjoyed about Welcome to the Machine is that for a moment it took you out of that role of adventuring hero, and put you in the NPC position. It was an amazing, wonderful, weird quest, and I still consider it one of the highlights of the Cataclysm expansion. As much as I love the quest, though, I didn't really want an entire expansion of it.
A new set of hotfixes have been released for patch 6.1.2, including a few fixes for issues with the Legendary ring quest chain, as well as a fix for the night elf racial ability Shadowmeld.