Mmorpg
When did you decide it was time for you to move on from a game and what helped you through it?
Social games like World of Warcraft, Elder Scrolls Online, and any other MMO or MMO-lite you can think of are all about the people you play and the story you are a part of together.
Why is World of Warcraft still going?
World of Warcraft will have its 20th anniversary this year, meaning that the game is only one year off from being able to drink in the United States (and has been able to in Europe for a few years now) and this interests me.
Games don’t have to end. Do you have a favorite “forever” game?
A forever game is one in where players make tangible progress, find new experiences, and face new challenges all without ever actually finishing the game.
What’s the most interesting part of an MMO?
Why do we still play games like World of Warcraft?
How does an MMO’s level of “massive” or “multiplayer” affect your engagement with its content?
There are so many MMORPGs on the market compared to even just a few years ago, and yet sometimes you have to wonder how often the "massively multiplayer" element actually comes into play.
What do you consider to be the difference between an MMO and a live-service RPG?
I've been thinking more and more about the question -- "Is Diablo 4 an MMO?" -- since I currently play World of Warcraft, am pretty heavily invested in Diablo 3, was into Diablo Immortal for a couple of months there, and was just utterly charmed by the open beta for Diablo 4.
How solo friendly should an MMO be?
Look, I love World of Warcraft, and I've been playing it for years.
Lord of the Rings Online is celebrating its 15th anniversary by making more of the game free to play
Lord of the Rings Online may have launched in 2007, but it's still going strong.
How World of Warcraft could possibly improve PUG experience by stealing an idea from other MMOs
With the release of Endwalker last month I've been playing a lot of Final Fantasy XIV, and one of the activities I've devoted more time to is group content -- not only the FFXIV version of World of Warcraft dungeons called "duties," but also the raid equivalents that are available in 8-player or 24-player varieties.
The features we’d like to see in a dream MMO
The rumors about the death of the MMORPG genre have been greatly exaggerated.